
Powers and Abilities:
As the leader on the Hellish Undernet, Serenade wields immense power on an order above most in the Megaman universe. Serenade’s power is based on a strong photokinetic brilliance that pierces the thickest darkness, and even Bass has fallen before his light. Feats for Serenade include:
- Defeating Bass in combat (Bass is lightspeed):

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Erects a shield “flick of a finger” that no-sells Megaman’s program advance. The same P.A. 1-shotted a previous major boss:

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Deflects Hubstyle Megaman’s blast (another light-speedster) easily:



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To protect a creature that entered the battlefield, Serenade tanks a point blank hit from Hubstyle Megaman (Hub’s blasts can break through Lifeaura + Holypanel combos):



During the fight with Hubstyle Megaman, it is revealed Serenade only had a fraction of his true power. The majority was still trying to translate to this world:

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After BassGS destroys an artificialisland just by powering up:


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Serenade has to rescue Megaman and Protoman from him releasing a blast with the punch of a Supernuke/atomizing a city



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Though he did not have the strength to fight on after this (and was absorbed by BassGS), it was later revealed Serenade was not fully uploaded during this feat either:

In the Games:
In the MMBN games Serenade’s story remains mostlyunchanged as does his abilities. Some highlights:

- After a battle lasting days Serenade defeated Bass
- His moveset is primarily defense and if attacked will reflect the blow so well that it creates a shockwave toward the attacker while Serenade is dealt 0 damage.
- Can release a ball of light that even tags intangible foes.
- Can release a Blast of energy that pushes the enemy back and does intense damage.
- In the game, the easiest way to win is to break the area around him so he can’t parry and move. Otherwise even the most powerful attacks in the game will otherwise harmlessly off him and he will instantly move to another area ready to block the next attack.