Captain Canada

Most of Captain’s powers stem from his costume, which he figures is controlled either by his brainwaves or by magic (his mentor, Captain Newfoundland, has told him that both are correct). The armor can fly, even into outer space, and survive in the interstellar void. It can create a force field, and has inbuilt lasers and computer. It can turn him invisible or generate hologram doubles of him. It can turn immaterial, letting him go through walls. Without the armor Daniel still has some telepathic abilities, which he learned from Captain Newfoundland. To ensure that the new hero learned to use his powers responsibly, he only allowed the hero to access the suit’s powers over time, unlocking new abilities each time Daniel proved himself worthy.

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